package typingballoon;


import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.Sprite;

/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */

/**
 *
 * @author USER
 */
public class AnimatedSprite extends Sprite {
    
    public boolean isFired;
    
    public AnimatedSprite(Image image, int frameWidth, int frameHeight)
    {
        //call sprite constructor
        super(image, frameWidth, frameHeight);
    }
    
    
}
